All the Yankee squads ended the turn in tact in cover while the Germans were in disarray now with two reduced and another shaken squad. Suddenly I realised the chance of them passing the morale check to get into the Panther hex was negligible so they ran back to the I11 the objective building.a bit of a Derr moment there from me but no losses taken and it used the 251s fire up. With both remaining US units in melee and both objectives in the hands of the Germans their HQ breaks out the schnapps!Īrea A saw the Yanks keep passing to force the Germans to act and the Germans moved their infantry forward with low crawls (two were still shaken).The Panther took a shot at the M3 Halftrack in I12 and took it out! A Yankee infantry Squad (1-6-4/5) then ran into the open into hex K11 as the Panther was now defenceless having shot! They then survived the big gun and MG fire from the Sdkfz 251 in J12. With half their infantry out of action the Germans are now a bit worried on this flank!Īrea C the Germans occupied the Roadblock in Z12 and under the cover of fire from the STUG and Pz IV rush the two remaining US Squads (AA12 and AB10) and lock them in melees neither of which is resolved. Now with the german moves complete the remaing US units, the M3, the 50 cal and the two last squads opened up, three German squads failed their morale check one is reduced. The Sdkfz251 advanced to J12 and unloaded its passengers. In area A the wheels began to fall off for the Germans their STUG dropped off its infantry and advanced to hex I11 then at three hex range in the hands of a regular infantry squad (1-6-4/5) the bazooka got in a good shot and destroyed it! Jaw dropping from both players! The Panther advanced to hex J11 and dropped off its passengers. The remaining free US Squad advanced to the hex and routed them all in a melee! Even with that victory the Yanks are in trouble on this flank! The roadblock is now within easy reach! The Yanks had a great opportunity after the three Germans separately moved three squads into hex AB10.The Yank Squad with LMG in AA12 got in a good shot in and all three broke. In area C and the German infantry overrun the unoccupied foxhole in hex Z14 and in a melee capture the objective building Z14 the US losing a squad. In area A the Germans advance getting to H10 to H12. The Yank LMG fired at the German squads in AD12 resulting in morale checks which the Germans all pass plus they create and a second German Hero for the area with the leader trait.uh oh! They get to hexes AD12 to AD14 in area C and the first shots were fired the M4A1 Z15 targeted the STUG III in AD12 acquiring the target, the advancing fire return shot from the STUG took out the Sherman! Not good. In both areas A and C the Germans use the low visibility to advance at full speed. Pictures of Areas A and C showing USA Deployment and Blue Arrows showing the directions of the German advance.sorry no in play pics! STUG III passengers 1 x 1-6-5/4 Hero with PzF Sdkfz 251 passengers 1 x 2-6-5/4 Lt Oppeln Lieutenant Lewis 3 x Squads 1 Hero 1 LMG 2 x M4A1 with Roadblock hex w8 His campaign Hero is Trenkwitz and mine is Kelly.Īrea B (Left out set up here as no Germans!) We used a die roll to decide sides he got the Krauts and I the Yanks. My mate Dave and I have commenced the Nouville campaign, first time for him.
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